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Media Molecule

Strawberry cheesecake update(2.03) PSP

by coolalien on Feb.08, 2010, under LittleBigPlanet PSP, Media Molecule, News, Official News, Patch

On The 9th February LittleBigPlanet PSP will be receiving a big update, when Media Molecule say big they mean big, Strawberry Cheesecake (update 2.03) is packed full of great new functionality and improvements to edit mode.

Here’s the full list of changes:

Community Features

  • It is now possible to scroll through the downloaded levels list immediately after completing the playthrough of a downloaded level. A change well worth making. So we did!
  • Search types have been improved, and more levels can be seen on each page on the community moon.
  • Pressing the triangle button Triangle at the Community Moon menu will refresh the community data for all of your downloaded levels. If you want to upload the full set of all your high scores and download everybody else’s then this is the place to do it.

 

Usability

  • A copy and paste function has been added to the editor, which can be accessed after selecting an object and opening the tweak option. Which is nice.
  • Shapes can be scaled and rotated before placing them.
  • MyObjects and object-based gadgets can be rotated before placing them.
  • Items held together by gadgets can be scaled.
  • Gadgets such as pistons, rods, etc. can have their positions edited after being placed
  • The drag selection mechanism has been improved so that it will only select objects if they are entirely surrounded.
  • Gluing supports user directed input. Side to side gluing is now allowed in preference over gluing backwards, which was the default.
  • Sound objects are now labelled in the tweak menu for reference, once they’ve been placed in a level.
  • The option to disable the undo/redo feature has been added to the menu – very useful if you want to avoid pause times on large levels, and handle everything through manual saves instead.

 

Editor Functionality

  • When switching to and from create mode, materials and gadgets will not drift when repeatedly selected.
  • Dynamic objects joined to static objects by dissolve material will separate and move once the dissolve material has been destroyed.
  • Detaching glued objects correctly remembers the original static or dynamic nature of the individual glued objects.
  • A material’s rotation will not drift between saves.
  • Stickers applied to an emitted object stay attached to the object if the emitter itself is moved.
  • Creatures only jump if Sackboy is nearby.
  • Sensor switches and buttons save their initial states properly.
  • Deleting a switch will not delete the object it was glued to.
  • When a material is changed to peach floaty it will become buoyant.
  • Pistons connected to an inverted switch trigger correctly on level load.
  • Magic mouths with no text have the speech bubble disabled in play mode.
  • Wobble bolts’ angle and flipper properties save correctly in Create Mode.
  • Scoreboards only check above the base for Sackboy’s presence, previously it was possible to trigger them from below.

 

My Objects

  • You can capture MyObjects within MyObjects. Oh yes.
  • Emitters, scoreboards, prize bubbles can be captured as part of MyObjects.
  • You can attach gadgets to Collected Objects and MyObjects.
  • The bolt stability in MyObjects has been improved.
  • You can change material classes, including the lethality of MyObjects.
  • We have improved the capture capacity for MyObjects to allow for larger, more complex items to be captured.

 

Corner Editing

  • This update features improved corner editing of glued objects. Previously, editing could be blocked if corners were on the glued edge of an object.
  • Corner editing an object with gadgets attached doesn’t cause them to detach.
  • Corner editing checks all planes (not just the foremost one) for collisions.
  • Stickers do not disappear when corner editing.
  • The game autosaves after a corner editing session.
  • It was possible to make an object invisible by using the corner edit tool, this has been blocked.

 

Play Mode

  • Sackboy doesn’t get stuck on edges when he should fall to the floor.
  • The ‘return to main menu’ and ‘continue’ options work whilst the scoreboard is active.

 

Stability

  • Last, but not least: Numerous stability issues have also been addressed.
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DLC news

by coolalien on Feb.08, 2010, under Downloadable Content, Media Molecule, News, Official News

This coming Sunday is Valentines day and for those of you who missed it last year the Valentines Pack is back on the Store On Thursday for one week only:

It’s a creator’s kit containing hearts, flowers, kittens, chocolates, and other gifts to make your levels all pink and romantic, and you can pick it up on the LittleBigStore this coming Thursday, for one week only!

Also back this week to celebrate the Chinese new year are the two Chinese new year costumes, a traditional his and her costume, they’ll only be available until the 17th so you’d better make sure you check the store this Thursday.

For those of you with LBP PSP feeling in the mode for love there are two new packs coming to the store this thursday ready for Valentines day.

First up is the Lurve costume, this is:

A giant heart costume will help your Sackboy or Sackgirl to spread the lurve this valentine’s day.

Secondly there is the Lurve theme pack, filled with things one might need for level creating this Valentines day. It contains:

A fantastic assortment of new costumes and stickers to help make your levels as fluffy and lovely as a basket of kittens.

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New Media Molecule Website

by coolalien on Feb.05, 2010, under Information, Media Molecule, News, Official News

To celebrate Media Molecule’s fourth birthday they have created a brand spanking new website. The sites as stylish as ever and everything has been redone and renewed, theres even new sections, the “Lab” and the “History” sections. Its definitely worth a look, the history section even tells you how Media Molecule was first started.

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LittleBigPlanet in 3D

by Chimpanzee on Jan.19, 2010, under Media Molecule, News, Official News

LittleBigPlanet's going 3D... Sackboy's going to need some stupid glasses!LittleBigPlanet has joined the likes of Super Stardust HD, Gran Turismo 5 and Wipeout HD in becoming the latest Sony title to receive the 3D treatment.

A new dimension in happy gadding was demonstrated to a select group of people in an event at Evolution Studios, the makers of Motorstorm – which was also shown in 3D. Not surprisingly, we weren’t invited but Eurogamer’s Rich Leadbetter said that the technology gave LBP’s landscapes “a phenomenal sense of depth” and that it puts an end the the confusion which players sometimes get over which of the three planes Sackboy is on.

During the non-playable demo, attendees were also shown a eye-catching new intro sequence which has Sackboy magically turn from 2D into 3D as he dons his own stereoscopic glasses.

Who knows when or even if LittleBigPlanet will hit our own +£4000 TVs in 3D, but from the sounds of things, the technology really can make a big impact on actual gameplay as well as visuals.

Source: Eurogamer

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And the Winner is…

by Chimpanzee on Jan.15, 2010, under Media Molecule, News, Official News

Media Molecule have announced the winner of their ‘Best Level of the Year’ Sackie award. And the winner is… Little Dead Space! DarknessBear’s level won the affection of the public who voted in their thousands, officially bringing the 2009 Sackademy Awards to a close. Other nominees in the running included Wexfordian’s The Good, The Bad, The Sackboy series, Post-apocalyptic by anpostteller and The Miracle of Life by poms.

A big consackulations to DarknessBear – a deserved winner, indeed!

If you haven’t already, play the level for yourself by searching ‘@DarknessBear’ in LittleBigPlanet and check out the video below.

Now we can all just hope that Little Dead Space evades SCE’s new moderation rules which we reported on earlier this week. Wouldn’t it be ironic if the best level on the LittleBigPlanet had to be removed, if not for it’s scary content then for copyright reasons?

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