Patch
Strawberry cheesecake update(2.03) PSP
by coolalien on Feb.08, 2010, under LittleBigPlanet PSP, Media Molecule, News, Official News, Patch
On The 9th February LittleBigPlanet PSP will be receiving a big update, when Media Molecule say big they mean big, Strawberry Cheesecake (update 2.03) is packed full of great new functionality and improvements to edit mode.
Here’s the full list of changes:
Community Features
- It is now possible to scroll through the downloaded levels list immediately after completing the playthrough of a downloaded level. A change well worth making. So we did!
- Search types have been improved, and more levels can be seen on each page on the community moon.
- Pressing the triangle button
at the Community Moon menu will refresh the community data for all of your downloaded levels. If you want to upload the full set of all your high scores and download everybody else’s then this is the place to do it.
Usability
- A copy and paste function has been added to the editor, which can be accessed after selecting an object and opening the tweak option. Which is nice.
- Shapes can be scaled and rotated before placing them.
- MyObjects and object-based gadgets can be rotated before placing them.
- Items held together by gadgets can be scaled.
- Gadgets such as pistons, rods, etc. can have their positions edited after being placed
- The drag selection mechanism has been improved so that it will only select objects if they are entirely surrounded.
- Gluing supports user directed input. Side to side gluing is now allowed in preference over gluing backwards, which was the default.
- Sound objects are now labelled in the tweak menu for reference, once they’ve been placed in a level.
- The option to disable the undo/redo feature has been added to the menu – very useful if you want to avoid pause times on large levels, and handle everything through manual saves instead.
Editor Functionality
- When switching to and from create mode, materials and gadgets will not drift when repeatedly selected.
- Dynamic objects joined to static objects by dissolve material will separate and move once the dissolve material has been destroyed.
- Detaching glued objects correctly remembers the original static or dynamic nature of the individual glued objects.
- A material’s rotation will not drift between saves.
- Stickers applied to an emitted object stay attached to the object if the emitter itself is moved.
- Creatures only jump if Sackboy is nearby.
- Sensor switches and buttons save their initial states properly.
- Deleting a switch will not delete the object it was glued to.
- When a material is changed to peach floaty it will become buoyant.
- Pistons connected to an inverted switch trigger correctly on level load.
- Magic mouths with no text have the speech bubble disabled in play mode.
- Wobble bolts’ angle and flipper properties save correctly in Create Mode.
- Scoreboards only check above the base for Sackboy’s presence, previously it was possible to trigger them from below.
My Objects
- You can capture MyObjects within MyObjects. Oh yes.
- Emitters, scoreboards, prize bubbles can be captured as part of MyObjects.
- You can attach gadgets to Collected Objects and MyObjects.
- The bolt stability in MyObjects has been improved.
- You can change material classes, including the lethality of MyObjects.
- We have improved the capture capacity for MyObjects to allow for larger, more complex items to be captured.
Corner Editing
- This update features improved corner editing of glued objects. Previously, editing could be blocked if corners were on the glued edge of an object.
- Corner editing an object with gadgets attached doesn’t cause them to detach.
- Corner editing checks all planes (not just the foremost one) for collisions.
- Stickers do not disappear when corner editing.
- The game autosaves after a corner editing session.
- It was possible to make an object invisible by using the corner edit tool, this has been blocked.
Play Mode
- Sackboy doesn’t get stuck on edges when he should fall to the floor.
- The ‘return to main menu’ and ‘continue’ options work whilst the scoreboard is active.
Stability
- Last, but not least: Numerous stability issues have also been addressed.
Patch – What’s that smell? It’s Leerdammer!
by malteaser on Nov.30, 2009, under Information, News, Official News, Patch
Leerdammer patch 1.21 is now up and running ready to download, adding new On-line Create, a very delicious 250x profile space, Network fixes and more!

Connect your PS3 to the internet and play LBP automatically installing the patch.
LBP Patch – 1.20
by malteaser on Nov.05, 2009, under Downloadable Content, Information, LBPmedia News, Media Molecule, News, Official News, Official Playstation Community, Patch
Patch 1.20 has been released for LBP today so named “Celtic Promise”, no details have been announced only that it is 23mb and is a DLC patch, no hidden features that have been sneaked in this time around, rumours of the search functionalities engine being fixed are not true, or at least haven’t been announced.
But there is some exiting news about Patch 1.21 and the Leerdammer patch from mnimmo1986 over at The Official PS Boards he had this to say in his LBP patch details thread about the patch:
“The 1.20 update to the game is indeed more content, rather anything too massive, however I can reveal that 1.21 is the fabled and oft heard of Leerdammer update.
I can’t say when it’s coming just yet, but the fact that it’s next in the queue should give you some indication.”
So it looks like the Leerdammer patch is in the front of the que and the next patch to be released on LBP. And if you don’t know what this means well the Leerdammer patch includes:
- * Profile space has been increased by 250 times.
- * Create levels online with your friends.
- Net-code tweaks and fixes (No official word on these fixes fixing the lag issues with LBP)
- Other features may be included in the future.
- Note: The Water kit is not inside the Leerdammer patch, no info on water has been released (only Media Molecule know of it’s released date), also there hasn’t been an announcement or official word of a LBP Home space being released simultaneously on “Playstation Home”, any rumours should be taken as untrue until they are announced officially by Media Molecule. The patch has nether been announced to increase the 20/20 levels limit on-line.
(From mnimmo1998’s The Patch details Thread)

We’ll update you on this patch future patches and other info on the Leerdammer patch here on the blog.
Also a little reminder, today is the last day you can get your hands on the Pumpkin Head costume, other PSN Stores have dropped the costumes except for UK and US.
